1 using UnityEngine;
2 using
System.Collections;
3
4 public
class BuyLayer : MonoBehaviour {
5
6     
public Label boosterLabel;
7     
public Label springsLabel;
8
9     
public Label starLabel;
10     
public Label goldLabel;
11
12     
private BitmapFont desFont;
13
14     
public void Start()
15     {
16     }
17
18     
public void setFont(BitmapFont fontShop)
19     {
20         starLabel.setFont(fontShop);
21         goldLabel.setFont(fontShop);
22         desFont =
new BitmapFont("Fonts/bitmapfont1", "Fonts/bitmapfont1_xml", null);
23         boosterLabel.setFont(desFont);
24         springsLabel.setFont(desFont);
25     }
26
27     
public void setParams(int booster, int springs, int starUnlock, int cost)
28     {
29         starLabel.setText(starUnlock +
"", 0, 0);
30         goldLabel.setText(cost +
"", 0, 0);
31
32         boosterLabel.gameObject.transform.localScale =
new Vector3(1, 1, boosterLabel.gameObject.transform.localScale.z);
33         springsLabel.gameObject.transform.localScale =
new Vector3(1, 1, springsLabel.gameObject.transform.localScale.z);
34
35         boosterLabel.setText(
"SPEED : " + booster, 0, 15);
36         springsLabel.setText(
"JUMP : " + springs, 0, 15);
37
38         boosterLabel.gameObject.transform.localScale =
new Vector3(0.7f, 0.7f, boosterLabel.gameObject.transform.localScale.z);
39         springsLabel.gameObject.transform.localScale =
new Vector3(0.7f, 0.7f, springsLabel.gameObject.transform.localScale.z);
40     }
41 }



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